The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 20, 2016

Filed:

Sep. 25, 2013
Applicant:

Nvidia Corporation, Santa Clara, CA (US);

Inventors:

Jeff Bolz, Austin, TX (US);

Patrick R. Brown, Wake Forest, NC (US);

Steven J. Heinrich, Madison, AL (US);

Dale L. Kirkland, Madison, AL (US);

Joel McCormack, Boulder, CO (US);

Assignee:

NVIDIA Corporation, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06F 12/00 (2006.01); G06F 12/08 (2016.01); G06F 12/10 (2016.01); G06F 12/12 (2016.01);
U.S. Cl.
CPC ...
G06F 12/0815 (2013.01); G06F 12/1018 (2013.01); G06F 12/128 (2013.01); G06F 2212/455 (2013.01); Y02B 60/1225 (2013.01);
Abstract

Techniques are disclosed for performing memory access operations. A texture unit receives a memory access operation that includes a tuple associated with a first view in a plurality of views. The texture unit retrieves a first hash value associated with a first texture header in a plurality of texture headers, where the first texture header is related to the first view. The texture unit retrieves a second hash value associated with a second texture header in the plurality of texture headers, where the second texture header is related to a second view. The texture unit determines whether the first view is potentially aliased with the second view, based on the first and second hash values. If so, then the texture unit invalidates a cache entry in a cache memory associated with the second texture header. Otherwise, the texture unit maintains the cache entry.


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