The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.
The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.
Patent No.:
Date of Patent:
Aug. 16, 2016
Filed:
Jun. 29, 2012
Mathew J. Lamb, Mercer Island, WA (US);
Ben J. Sugden, Woodinville, WA (US);
Robert L. Crocco, Jr., Seattle, WA (US);
Brian E. Keane, Bellevue, WA (US);
Christopher E. Miles, Seattle, WA (US);
Kathryn Stone Perez, Kirkland, WA (US);
Laura K. Massey, Redmond, WA (US);
Alex Aben-athar Kipman, Redmond, WA (US);
Jeffrey Neil Margolis, Seattle, WA (US);
Mathew J. Lamb, Mercer Island, WA (US);
Ben J. Sugden, Woodinville, WA (US);
Robert L. Crocco, Jr., Seattle, WA (US);
Brian E. Keane, Bellevue, WA (US);
Christopher E. Miles, Seattle, WA (US);
Kathryn Stone Perez, Kirkland, WA (US);
Laura K. Massey, Redmond, WA (US);
Alex Aben-Athar Kipman, Redmond, WA (US);
Jeffrey Neil Margolis, Seattle, WA (US);
Microsoft Technology Licensing, LLC, Redmond, WA (US);
Abstract
Techniques are provided for rendering, in a see-through, near-eye mixed reality display, a virtual object within a virtual hole, window or cutout. The virtual hole, window or cutout may appear to be within some real world physical object such as a book, table, etc. The virtual object may appear to be just below the surface of the physical object. In a sense, the virtual world could be considered to be a virtual container that provides developers with additional locations for presenting virtual objects. For example, rather than rendering a virtual object, such as a lamp, in a mixed reality display such that appears to sit on top of a real world desk, the virtual object is rendered such that it appears to be located below the surface of the desk.