The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 21, 2016

Filed:

May. 25, 2014
Applicants:

Satyaki Koneru, Folsom, CA (US);

KE Yin, El Dorado Hills, CA (US);

Dinakar C. Munagala, El Dorado Hills, CA (US);

Inventors:

Satyaki Koneru, Folsom, CA (US);

Ke Yin, El Dorado Hills, CA (US);

Dinakar C. Munagala, El Dorado Hills, CA (US);

Assignee:

ThinCI, Inc., El Dorado Hills, CA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06T 1/20 (2006.01); G06F 3/14 (2006.01); G06T 15/00 (2011.01); H04N 21/236 (2011.01); H04N 21/426 (2011.01); H04N 21/434 (2011.01); H04N 21/81 (2011.01); G09G 5/36 (2006.01); H04N 19/42 (2014.01);
U.S. Cl.
CPC ...
G06T 1/20 (2013.01); G06F 3/14 (2013.01); G06T 15/005 (2013.01); G09G 5/363 (2013.01); H04N 21/23614 (2013.01); H04N 21/42653 (2013.01); H04N 21/4348 (2013.01); H04N 21/8146 (2013.01); G09G 2370/022 (2013.01); G09G 2370/10 (2013.01); H04N 19/42 (2014.11);
Abstract

Methods, systems and apparatuses for selecting graphics data of a server system for transmission are disclosed. One method includes a plurality of graphic render passes, wherein one or more of the graphics render passes includes reading data from graphics memory of the server system. The data read from the graphics memory is placed in a transmit buffer if the data is being read for the first time, and was not written by a processor of the server system. One system includes a server system including graphics memory, a frame buffer and a processor. The server system is operable to read data from the graphics memory. The server system is operable to place the data in a transmit buffer if the data is being read for the first time, and was not written by the processor during rendering.


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