The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 14, 2016

Filed:

May. 27, 2011
Applicants:

Brian Scott Murphy, Seattle, WA (US);

Stephen G. Latta, Seattle, WA (US);

Darren Alexander Bennett, Seattle, WA (US);

Pedro Perez, Kirkland, WA (US);

Shawn C. Wright, Sammamish, WA (US);

Relja Markovic, Seattle, WA (US);

Joel B. Deaguero, Snohomish, WA (US);

Christopher H. Willoughby, Kenmore, WA (US);

Ryan Lucas Hastings, Seattle, WA (US);

Kevin Geisner, Mercer Island, WA (US);

Inventors:

Brian Scott Murphy, Seattle, WA (US);

Stephen G. Latta, Seattle, WA (US);

Darren Alexander Bennett, Seattle, WA (US);

Pedro Perez, Kirkland, WA (US);

Shawn C. Wright, Sammamish, WA (US);

Relja Markovic, Seattle, WA (US);

Joel B. Deaguero, Snohomish, WA (US);

Christopher H. Willoughby, Kenmore, WA (US);

Ryan Lucas Hastings, Seattle, WA (US);

Kevin Geisner, Mercer Island, WA (US);

Assignee:
Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01); H04L 29/06 (2006.01); A63F 13/40 (2014.01); A63F 13/30 (2014.01); H04W 4/04 (2009.01); A63F 13/5375 (2014.01);
U.S. Cl.
CPC ...
H04L 67/38 (2013.01); A63F 13/10 (2013.01); A63F 13/12 (2013.01); A63F 13/5375 (2014.09); A63F 2300/5533 (2013.01); A63F 2300/5553 (2013.01); A63F 2300/57 (2013.01); A63F 2300/572 (2013.01); A63F 2300/575 (2013.01); H04W 4/043 (2013.01);
Abstract

Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.


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