The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
May. 10, 2016

Filed:

Dec. 13, 2012
Applicant:

Konami Digital Entertainment Co., Ltd., Tokyo, JP;

Inventors:

Shigehito Mukasa, Tokyo, JP;

Satoshi Ueda, Tokyo, JP;

Takashi Muto, Tokyo, JP;

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01); A63F 13/00 (2014.01); G06F 17/00 (2006.01); G06F 19/00 (2011.01); A63F 13/20 (2014.01); A63F 13/211 (2014.01); G06F 3/03 (2006.01); G06F 3/0346 (2013.01);
U.S. Cl.
CPC ...
A63F 13/06 (2013.01); A63F 13/00 (2013.01); A63F 13/211 (2014.09); G06F 3/0325 (2013.01); G06F 3/0346 (2013.01); A63F 2300/105 (2013.01); A63F 2300/1087 (2013.01); A63F 2300/8029 (2013.01); A63F 2300/8088 (2013.01);
Abstract

The game apparatus () has a fixed main unit () and a movable operating device () that is held by a player and is capable of detecting the body motion of the player and of transmitting a signal to, receiving from, the main unit (). The operating device () has an acceleration sensor () for detecting acceleration, a light source (), and a transmitter () for transmitting a value detected by the acceleration sensor () to the main unit (). The main unit () has light receiving units (L,R) that receive the light emitted from the light source () to detect the intensity of the received light, a RAM (), and a processor (). Processor () repeats a process of detecting the position of the operating device () based on the intensity of light detected by each of the light receiving units (L,R), causes a RAM () to store the detected position history, determines whether a player has performed a predetermined motion based on the position history and the detected value of the acceleration sensor ().


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