The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 05, 2016

Filed:

Feb. 04, 2014
Applicant:

Igt, Las Vegas, NV (US);

Inventors:

Harold E. Mattice, Gardnerville, NV (US);

Chan Griswold, Reno, NV (US);

James Stockdale, Clio, CA (US);

Richard Wilder, Sparks, NV (US);

Chris Gadda, Las Vegas, NV (US);

Binh Nguyen, Reno, NV (US);

Assignee:

IGT, Las Vegas, NV (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01); A63F 13/00 (2014.01); G06F 17/00 (2006.01); G06F 19/00 (2011.01); G07F 17/32 (2006.01); G06F 3/01 (2006.01); G06F 3/0346 (2013.01); G10L 17/00 (2013.01);
U.S. Cl.
CPC ...
G07F 17/3209 (2013.01); G06F 3/013 (2013.01); G06F 3/017 (2013.01); G06F 3/0346 (2013.01); G07F 17/32 (2013.01); G07F 17/3218 (2013.01); G10L 17/00 (2013.01); A63F 2300/1006 (2013.01);
Abstract

Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.


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