The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Dec. 22, 2015

Filed:

Mar. 12, 2012
Applicants:

Ning BI, San Diego, CA (US);

Xuerui Zhang, San Diego, CA (US);

Jaimin Rohitkumar Bhise, San Diego, CA (US);

Jianfeng Ren, Jiangsu, CN;

Manish Madhukar Sirdeshmukh, San Diego, CA (US);

Qing Zhou, San Diego, CA (US);

Inventors:

Ning Bi, San Diego, CA (US);

Xuerui Zhang, San Diego, CA (US);

Jaimin Rohitkumar Bhise, San Diego, CA (US);

Jianfeng Ren, Jiangsu, CN;

Manish Madhukar Sirdeshmukh, San Diego, CA (US);

Qing Zhou, San Diego, CA (US);

Assignee:

QUALCOMM Incorporated, San Diego, CA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
H04N 13/02 (2006.01); H04N 13/00 (2006.01); G06T 15/00 (2011.01); G06T 15/10 (2011.01); G06T 15/30 (2011.01);
U.S. Cl.
CPC ...
H04N 13/0018 (2013.01); G06T 15/005 (2013.01); G06T 15/10 (2013.01); G06T 15/30 (2013.01); H04N 13/0275 (2013.01); H04N 13/0285 (2013.01);
Abstract

This disclosure describes techniques for modifying application program interface (API) calls in a manner that can cause a device to render native three dimensional (3D) graphics content in stereoscopic 3D. The techniques of this disclosure can be implemented in a manner where API calls themselves are modified, but the API itself and the GPU hardware are not modified. The techniques of the present disclosure include using the same viewing frustum defined by the original content to generate a left-eye image and a right-eye image and shifting the viewport offset of the left-eye image and the right-eye image.


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