The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Dec. 01, 2015

Filed:

Nov. 11, 2008
Applicant:

Michael J. Kuhn, Spokane, WA (US);

Inventor:

Michael J. Kuhn, Spokane, WA (US);

Assignee:

DigiDeal Corporation, Spokane Valley, WA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06F 17/00 (2006.01); G06N 5/02 (2006.01); G06N 99/00 (2010.01); G07F 17/32 (2006.01);
U.S. Cl.
CPC ...
G06N 5/022 (2013.01); G06N 5/02 (2013.01); G06N 99/005 (2013.01); G07F 17/32 (2013.01); G07F 17/3211 (2013.01); G07F 17/3223 (2013.01); G07F 17/3239 (2013.01); G07F 17/3276 (2013.01);
Abstract

Virtual game dealers based on artificial intelligence are described. In one implementation, an artificial intelligence (AI) engine tracks player attributes and game states of a given electronic game, such as a multiplayer electronic card game hosted by a virtual dealer. The virtual dealer may be embodied as a video, hologram, or robot. The AI engine selects speech and gestures for the virtual dealer based on the game states and player attributes. The player attributes may be retrieved from a player tracking system, from an identifier card carried by the player, and from machine perception of the player in real time. In one implementation, the AI engine determines emotions for the virtual dealer to portray, based on circumstances. Supported by the AI engine, the virtual dealer may personalize dialogue, provide information, and perform card and chip tricks. The AI engine may also animate a virtual player and select interactions between the virtual dealer and the virtual player based on game states and attributes of the human players.


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