The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.
The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.
Patent No.:
Date of Patent:
Nov. 24, 2015
Filed:
Nov. 14, 2011
Michael Ivan Borysenko, Redmond, WA (US);
Tyler Robert Adams, Kirkland, WA (US);
Barry Christopher Allyn, Snohomish, WA (US);
Anthony Joseph Beeman, Woodinville, WA (US);
Warren Leung, Bellevue, WA (US);
Eric Wyld Lieberman, Bellevue, WA (US);
Michael Ivan Borysenko, Redmond, WA (US);
Tyler Robert Adams, Kirkland, WA (US);
Barry Christopher Allyn, Snohomish, WA (US);
Anthony Joseph Beeman, Woodinville, WA (US);
Warren Leung, Bellevue, WA (US);
Eric Wyld Lieberman, Bellevue, WA (US);
MICROSOFT TECHNOLOGY LICENSING, LLC, Redmond, WA (US);
Abstract
Animation of computer-generated display components of user interfaces and content items is provided. An animation application or engine creates images of individual display components (e.g., bitmap images) and places those images on animation layers. Animation behaviors may be specified for the layers to indicate how the layers and associated display component images animate or behave when their properties change (e.g., a movement of an object contained on a layer), as well as, to change properties on layers in order to trigger animations (e.g., an animation that causes an object to rotate). In order to achieve high animation frame rates, the animation application may utilize three processing threads, including a user interface thread, a compositor thread and a rendering thread. Display behavior may be optimized and controlled by utilizing a declarative markup language, such as the Extensible Markup Language, for defining display behavior functionality and properties.