The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 17, 2015

Filed:

Jan. 21, 2014
Applicant:

Wms Gaming, Inc., Waukegan, IL (US);

Inventors:

Peter R. Anderson, Glenview, IL (US);

Robby M. Friedman, Round Lake, IL (US);

Michael J. Irby, II, Chicago, IL (US);

Assignee:

Bally Gaming, Inc., Las Vegas, NV (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G07F 17/32 (2006.01);
U.S. Cl.
CPC ...
G07F 17/3211 (2013.01); G07F 17/323 (2013.01); G07F 17/3209 (2013.01); G07F 17/3258 (2013.01);
Abstract

Dynamic skinning can be propagated between a base game and a portal game. A base game and a portal game can be unidirectionally or bidirectionally 'hooked' into each other to utilize perceivable elements of the other. For instance, a first set of dynamic perceivable elements are defined for a base game and a second set of dynamic perceivable elements are defined for a portal game. These sets of dynamic perceivable elements can change based on various conditions. The base game can rely on the second game (or code or configurations associated with the second game) for dynamic skinning that varies with the portal game while the portal game can rely on the base game (or code or configurations associated with the base game) for dynamic skinning that varies with the base game. Furthermore, a perceivable element can traverse a base game and a portal game.


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