The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 29, 2015

Filed:

Jun. 10, 2013
Applicant:

Microsoft Corporation, Redmond, WA (US);

Inventors:

Eric Langlois, Bothell, WA (US);

Ed Pinto, Woodinville, WA (US);

Marcelo Lopez Ruiz, Redmond, WA (US);

Todd Manion, Seattle, WA (US);

Zsolt Mathe, Redmond, WA (US);

Assignee:

Other;

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01); A63F 13/00 (2014.01); G06F 17/00 (2006.01); G06F 19/00 (2011.01); A63F 13/56 (2014.01); A63F 13/28 (2014.01); A63F 13/20 (2014.01); A63F 13/52 (2014.01); G06F 1/16 (2006.01); G06F 3/00 (2006.01); G06F 3/01 (2006.01);
U.S. Cl.
CPC ...
A63F 13/56 (2014.09); A63F 13/00 (2013.01); A63F 13/20 (2014.09); A63F 13/28 (2014.09); A63F 13/52 (2014.09); G06F 1/1694 (2013.01); G06F 3/005 (2013.01); G06F 3/017 (2013.01);
Abstract

Example apparatus and methods concern an improved immersive experience for a video gamer that is provided by controlling a game based on the three dimensional location and orientation of a control and display device held by or otherwise associated with the gamer. The location is determined from data comprising a three dimensional position and an orientation of a portion of a player in a three dimensional space associated with a computerized game. The facing and rotation of the device is determined as a function of both the location of the device and the orientation of the device. The orientation may be determined by data from motion sensors in or on the device. Example apparatus and methods control the computerized game based, at least in part, on the position of the device, the facing of the device, and the rotation of the device.


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