The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.
The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.
Patent No.:
Date of Patent:
Sep. 01, 2015
Filed:
Apr. 10, 2012
Kevin A. Geisner, Mercer Island, WA (US);
Brian J. Mount, Seattle, WA (US);
Stephen G. Latta, Seattle, WA (US);
Daniel J. Mcculloch, Kirkland, WA (US);
Kyungsuk David Lee, Redmond, WA (US);
Ben J. Sugden, Woodinville, WA (US);
Jeffrey N. Margolis, Seattle, WA (US);
Kathryn Stone Perez, Kirkland, WA (US);
Sheridan Martin Small, Seattle, WA (US);
Mark J. Finocchio, Redmond, WA (US);
Robert L. Crocco, Jr., Seattle, WA (US);
Kevin A. Geisner, Mercer Island, WA (US);
Brian J. Mount, Seattle, WA (US);
Stephen G. Latta, Seattle, WA (US);
Daniel J. McCulloch, Kirkland, WA (US);
Kyungsuk David Lee, Redmond, WA (US);
Ben J. Sugden, Woodinville, WA (US);
Jeffrey N. Margolis, Seattle, WA (US);
Kathryn Stone Perez, Kirkland, WA (US);
Sheridan Martin Small, Seattle, WA (US);
Mark J. Finocchio, Redmond, WA (US);
Robert L. Crocco, Jr., Seattle, WA (US);
MICROSOFT TECHNOLOGY LICENSING, LLC, Redmond, WA (US);
Abstract
Technology is described for providing realistic occlusion between a virtual object displayed by a head mounted, augmented reality display system and a real object visible to the user's eyes through the display. A spatial occlusion in a user field of view of the display is typically a three dimensional occlusion determined based on a three dimensional space mapping of real and virtual objects. An occlusion interface between a real object and a virtual object can be modeled at a level of detail determined based on criteria such as distance within the field of view, display size or position with respect to a point of gaze. Technology is also described for providing three dimensional audio occlusion based on an occlusion between a real object and a virtual object in the user environment.