The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.
The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.
Patent No.:
Date of Patent:
Jun. 30, 2015
Filed:
Mar. 02, 2012
Kevin Geisner, Mercer Island, CA (US);
Relja Markovic, Seattle, WA (US);
Stephen G. Latta, Seattle, WA (US);
Mark T. Mihelich, Seattle, WA (US);
Christopher Willoughby, Kirkland, WA (US);
Jonathan T. Steed, Redmond, WA (US);
Darren Bennett, Seattle, WA (US);
Shawn C. Wright, Sammamish, WA (US);
Matt Coohill, Redmond, WA (US);
Kevin Geisner, Mercer Island, CA (US);
Relja Markovic, Seattle, WA (US);
Stephen G. Latta, Seattle, WA (US);
Mark T. Mihelich, Seattle, WA (US);
Christopher Willoughby, Kirkland, WA (US);
Jonathan T. Steed, Redmond, WA (US);
Darren Bennett, Seattle, WA (US);
Shawn C. Wright, Sammamish, WA (US);
Matt Coohill, Redmond, WA (US);
Microsoft Technology Licensing, LLC, Redmond, WA (US);
Abstract
A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. The computing system will determine that the group (or the one or more entities not actively engaged with the application) have performed a predetermined action. A runtime condition of the application is changed in response to determining that the group (or the one or more entities not actively engaged with the computer based application) have performed the predetermined action. Examples of changing a runtime condition include moving an object, changing a score or changing an environmental condition of a video game.