The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 23, 2015

Filed:

Jul. 31, 2013
Applicant:

Microsoft Corporation, Redmond, WA (US);

Inventors:

Richard Bailey, Seattle, WA (US);

David Bastien, Kirkland, WA (US);

Mark Schwesinger, Bellevue, WA (US);

Emily Yang, Seattle, WA (US);

Adam Smith, Sammamish, WA (US);

Oscar Murillo, Redmond, WA (US);

Tim Franklin, Seattle, WA (US);

Jordan Andersen, Kirkland, WA (US);

Christian Klein, Duvall, WA (US);

Assignee:
Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
G06F 3/01 (2006.01); G06F 3/03 (2006.01); G06F 3/0482 (2013.01); G06K 9/00 (2006.01);
U.S. Cl.
CPC ...
G06F 3/017 (2013.01); G06F 3/011 (2013.01); G06F 3/0304 (2013.01); G06F 3/0482 (2013.01); G06K 9/00335 (2013.01);
Abstract

Users move their hands in a three dimensional ('3D') physical interaction zone ('PHIZ') to control a cursor in a user interface (“UI”) shown on a computer-coupled 2D display such as a television or monitor. The PHIZ is shaped, sized, and positioned relative to the user to ergonomically match the user's natural range of motions so that cursor control is intuitive and comfortable over the entire region on the UI that supports cursor interaction. A motion capture system tracks the user's hand so that the user's 3D motions within the PHIZ can be mapped to the 2D UI. Accordingly, when the user moves his or her hands in the PHIZ, the cursor correspondingly moves on the display. Movement in the z direction (i.e., back and forth) in the PHIZ allows for additional interactions to be performed such as pressing, zooming, 3D manipulations, or other forms of input to the UI.


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