The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.
The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.
Patent No.:
Date of Patent:
Jun. 09, 2015
Filed:
Jun. 06, 2011
Jamie Daniel Joseph Shotton, Cambridge, GB;
Shahram Izadi, Cambridge, GB;
Otmar Hilliges, Cambridge, GB;
David Kim, Cambridge, GB;
David Molyneaux, Oldham, GB;
Pushmeet Kohli, Cambridge, GB;
Andrew Fitzgibbon, Cambridge, GB;
Stephen Edward Hodges, Cambridge, GB;
Jamie Daniel Joseph Shotton, Cambridge, GB;
Shahram Izadi, Cambridge, GB;
Otmar Hilliges, Cambridge, GB;
David Kim, Cambridge, GB;
David Molyneaux, Oldham, GB;
Pushmeet Kohli, Cambridge, GB;
Andrew Fitzgibbon, Cambridge, GB;
Stephen Edward Hodges, Cambridge, GB;
Microsoft Corporation, Redmond, WA (US);
Abstract
Generating computer models of 3D objects is described. In one example, depth images of an object captured by a substantially static depth camera are used to generate the model, which is stored in a memory device in a three-dimensional volume. Portions of the depth image determined to relate to the background are removed to leave a foreground depth image. The position and orientation of the object in the foreground depth image is tracked by comparison to a preceding depth image, and the foreground depth image is integrated into the volume by using the position and orientation to determine where to add data derived from the foreground depth image into the volume. In examples, the object is hand-rotated by a user before the depth camera. Hands that occlude the object are integrated out of the model as they do not move in sync with the object due to re-gripping.