The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 21, 2015

Filed:

Nov. 16, 2011
Applicants:

Jeffrey Jesus Evertt, Kirkland, WA (US);

Justin Avram Clark, Kirkland, WA (US);

Zachary Tyler Middleton, Seattle, WA (US);

Matthew J Puls, Redmond, WA (US);

Mark Thomas Mihelich, Seattle, WA (US);

Dan Osborn, Redmond, WA (US);

Andrew R Campbell, Kirkland, WA (US);

Charles Everett Martin, Redmond, WA (US);

David M Hill, Bellevue, WA (US);

Inventors:

Jeffrey Jesus Evertt, Kirkland, WA (US);

Justin Avram Clark, Kirkland, WA (US);

Zachary Tyler Middleton, Seattle, WA (US);

Matthew J Puls, Redmond, WA (US);

Mark Thomas Mihelich, Seattle, WA (US);

Dan Osborn, Redmond, WA (US);

Andrew R Campbell, Kirkland, WA (US);

Charles Everett Martin, Redmond, WA (US);

David M Hill, Bellevue, WA (US);

Assignee:
Attorneys:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06T 13/00 (2011.01); A63F 13/40 (2014.01); G06T 19/20 (2011.01); G06T 17/00 (2006.01); G06K 9/00 (2006.01);
U.S. Cl.
CPC ...
A63F 13/10 (2013.01); G06T 19/20 (2013.01); A63F 2300/1093 (2013.01); A63F 2300/5553 (2013.01); G06T 2200/08 (2013.01); G06K 9/00281 (2013.01);
Abstract

Systems, methods, and computer media for generating an avatar reflecting a player's current appearance. Data describing the player's current appearance is received. The data includes a visible spectrum image of the player, a depth image including both the player and a current background, and skeletal data for the player. The skeletal data indicates an outline of the player's skeleton. Based at least in part on the received data, one or more of the following are captured: a facial appearance of the player; a hair appearance of the player; a clothing appearance of the player; and a skin color of the player. A 3D avatar resembling the player is generated by combining the captured facial appearance, hair appearance, clothing appearance, and/or skin color with predetermined avatar features.


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