The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 13, 2015

Filed:

Aug. 01, 2007
Applicants:

Michael D. Lampell, Novato, CA (US);

François-yves Bertrand, Sunnyvale, CA (US);

Alan Berfield, Cupertino, CA (US);

Leo Lee, Hercules, CA (US);

Eric Snider, San Jose, CA (US);

Inventors:

Michael D. Lampell, Novato, CA (US);

François-Yves Bertrand, Sunnyvale, CA (US);

Alan Berfield, Cupertino, CA (US);

Leo Lee, Hercules, CA (US);

Eric Snider, San Jose, CA (US);

Assignee:

Apple Inc., Cupertino, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06F 3/041 (2006.01); G09G 5/00 (2006.01); A63F 13/00 (2014.01); G06F 3/048 (2013.01); G06F 3/0481 (2013.01); G06F 3/0488 (2013.01);
U.S. Cl.
CPC ...
A63F 13/00 (2013.01); G06F 3/048 (2013.01); G06F 3/0481 (2013.01); G06F 3/04886 (2013.01); A63F 2300/1075 (2013.01); A63F 2300/204 (2013.01);
Abstract

Techniques for providing input to interactive and multitasking applications are disclosed. A game input area (surface or plane) receives input for multiple applications including an interactive application executed in connection with a scene. The input received is directed to the appropriate application based on one or more locations (e.g., points, positions, regions, portions) of the input area effectively identified when input is received (or entered). In addition, the manner in which input is received (or entered) can be used to determine which application should receive the input. The input area can additionally resemble or approximate the shape of a scene (e.g., game scene) to allow a person to provide input in a more intuitive way. Accordingly, input can be provided in a simple and more intuitive manner by effectively allowing the user to interact with the input area in a way that mimics or approximates a desired action (e.g., moving a ball or bat around by inputting a rotational movement). Examples of such interaction include positional, directional (e.g., rotational), press or pressure input (or movement) which can easily be provided by a thumb or a finger, for example, on a touch screen.


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