The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 06, 2015

Filed:

Mar. 02, 2012
Applicants:

Tommer Leyvand, Seattle, WA (US);

Mitchell Stephen Dernis, Seattle, WA (US);

Jinyu LI, Sammamish, WA (US);

Yichen Wei, Beijing, CM;

Jian Sun, Beijing, CN;

Casey Leon Meekhof, Kirkland, WA (US);

Timothy Milton Keosababian, Redmond, WA (US);

Inventors:

Tommer Leyvand, Seattle, WA (US);

Mitchell Stephen Dernis, Seattle, WA (US);

Jinyu Li, Sammamish, WA (US);

Yichen Wei, Beijing, CM;

Jian Sun, Beijing, CN;

Casey Leon Meekhof, Kirkland, WA (US);

Timothy Milton Keosababian, Redmond, WA (US);

Assignee:

Microsoft Corporation, Redmond, WA (US);

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/00 (2014.01); A63F 9/24 (2006.01);
U.S. Cl.
CPC ...
A63F 9/24 (2013.01);
Abstract

A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.


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