The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 23, 2014

Filed:

Jan. 12, 2007
Applicants:

Robert A. Anderson, Duvall, WA (US);

Paul L. Bleisch, Sammamish, WA (US);

Shawn L. Hargreaves, Redmond, WA (US);

Michael T. Klucher, Duvall, WA (US);

Josefa M. G. Nalewabau, Sammamish, WA (US);

Eli J. Tayrien, Seattle, WA (US);

Inventors:

Robert A. Anderson, Duvall, WA (US);

Paul L. Bleisch, Sammamish, WA (US);

Shawn L. Hargreaves, Redmond, WA (US);

Michael T. Klucher, Duvall, WA (US);

Josefa M. G. Nalewabau, Sammamish, WA (US);

Eli J. Tayrien, Seattle, WA (US);

Assignee:

Microsoft Corporation, Redmond, WA (US);

Attorneys:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06F 9/44 (2006.01);
U.S. Cl.
CPC ...
Abstract

A set of importers accept a variety of formats of 2D and 3D content (source asset) for computer games in the format created by the artists' authoring tool. The source asset is standardized and normalized and is stored as a strongly typed object in a content object model. An object from the content object model can be deserialized to a file for debugging. The object can be converted to a managed object to which game code can be written. An executable object is generated from the object created during game development automatically.


Find Patent Forward Citations

Loading…