The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 26, 2014

Filed:

Mar. 13, 2013
Applicant:

Creative Kingdoms, Llc, Wakefield, RI (US);

Inventors:

Jonathan A. Barney, Newport Beach, CA (US);

Denise Chapman Weston, Wakefield, RI (US);

Assignee:

Creative Kingdoms, LLC, Wakefield, RI (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01); A63F 13/00 (2014.01); A63H 30/04 (2006.01); A63F 13/12 (2006.01); A63F 13/06 (2006.01); A63J 21/00 (2006.01); A63F 13/10 (2006.01); A63H 33/26 (2006.01);
U.S. Cl.
CPC ...
A63F 13/06 (2013.01); A63F 2300/1025 (2013.01); A63H 33/26 (2013.01); A63F 2300/5513 (2013.01); A63H 30/04 (2013.01); A63F 2300/105 (2013.01); A63H 2200/00 (2013.01); A63F 13/12 (2013.01); A63F 13/00 (2013.01); A63F 2300/807 (2013.01); A63F 2300/1031 (2013.01); A63F 2300/5533 (2013.01); A63J 21/00 (2013.01); A63F 13/10 (2013.01); A63F 2300/1062 (2013.01);
Abstract

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.


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