The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 17, 2014

Filed:

Apr. 02, 2012
Applicants:

Reuven Bakalash, Shdema, IL;

Ilan Grinberg, Kiryat Ono, IL;

Natalya Segal, Kfar Netter, IL;

Inventors:

Reuven Bakalash, Shdema, IL;

Ilan Grinberg, Kiryat Ono, IL;

Natalya Segal, Kfar Netter, IL;

Assignee:
Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G09G 5/00 (2006.01); G09G 5/36 (2006.01); G06T 1/00 (2006.01); G06F 15/00 (2006.01);
U.S. Cl.
CPC ...
Abstract

Vertical synchronization (v-sync) in prior art prevents video tearing artifacts by keeping the video pipeline synchronized with the monitor. Such technique keeps the frame rate of the rendering engine equal to monitor's refresh rate. However, it suffers from two substantial shortcomings: performance limitations and input lag, both of which are critical in real-time applications such as video games and professional applications (e.g. 3D CAD). The different embodiments of present invention, termed virtual vertical-synchronization (Virtual v-sync), eliminate tearing artifacts, while solving the shortfall of performance by shortening or dropping undisplayed frames, and solving the input lags by removing frame blocking. Any frame rate is achievable, independently of the monitor refresh. Two additional uses of the virtual vertical-synchronization are cloud gaming improvement and power consumption control.


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