The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 24, 2013

Filed:

Jul. 17, 2009
Applicants:

Ziyad S. Hakura, Mountain View, CA (US);

John Erik Lindholm, Saratoga, CA (US);

Emmett M. Kilgariff, San Jose, CA (US);

Robert Ohannessian, Austin, TX (US);

Scott R. Whitman, Saratoga, CA (US);

James C. Bowman, Pescadero, CA (US);

Patrick R. Brown, Raleigh, NC (US);

Ross A. Cunniff, Fort Collins, CO (US);

Inventors:

Ziyad S. Hakura, Mountain View, CA (US);

John Erik Lindholm, Saratoga, CA (US);

Emmett M. Kilgariff, San Jose, CA (US);

Robert Ohannessian, Austin, TX (US);

Scott R. Whitman, Saratoga, CA (US);

James C. Bowman, Pescadero, CA (US);

Patrick R. Brown, Raleigh, NC (US);

Ross A. Cunniff, Fort Collins, CO (US);

Assignee:

Nvidia Corporation, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G09G 5/00 (2006.01);
U.S. Cl.
CPC ...
Abstract

One embodiment of the invention sets forth a mechanism for compiling a vertex shader program into two portions, a culling portion and a shading portion. The culling portion of the compiled vertex shader program specifies vertex attributes and instructions of the vertex shader program needed to determine whether early vertex culling operations should be performed on a batch of vertices associated with one or more primitives of a graphics scene. The shading portion of the compiled vertex shader program specifies the remaining vertex attributes and instructions of the vertex shader program for performing vertex lighting and performing other operations on the vertices in the batch of vertices. When the compiled vertex shader program is executed by graphics processing hardware, the shading portion of the compiled vertex shader is executed only when early vertex culling operations are not performed on the batch of vertices.


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