The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 16, 2013

Filed:

Apr. 26, 2009
Applicants:

Wei Yen, Seattle, WA (US);

Ian Wright, Montain View, CA (US);

Dana Wilkinson, Mountain View, CA (US);

Xiaoyuan Tu, Sunnyvale, CA (US);

Stuart Reynolds, Mountain View, CA (US);

William Robert Powers, Iii, San Francisco, CA (US);

Charles Musick, Jr., Belmont, CA (US);

John Funge, Sunnyvale, CA (US);

Inventors:

Wei Yen, Seattle, WA (US);

Ian Wright, Montain View, CA (US);

Dana Wilkinson, Mountain View, CA (US);

Xiaoyuan Tu, Sunnyvale, CA (US);

Stuart Reynolds, Mountain View, CA (US);

William Robert Powers, III, San Francisco, CA (US);

Charles Musick, Jr., Belmont, CA (US);

John Funge, Sunnyvale, CA (US);

Assignee:

AiLive, Inc., Mountain View, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01);
U.S. Cl.
CPC ...
Abstract

Techniques for controlling movements of an object in a videogame are disclosed. At least one video camera is used at a location where at least a player plays the videogame, the video camera captures various movements of the player. A designated device (e.g., a game console or computer) is configured to the video data to derive the movements of the player from the video data, and cause the object to respond to the movements of the player. When the designated device receives video data from more than one locations, players at the respective locations can play a networked videogame that may be built upon a shared space representing some or all of the real-world spaces of the locations. The video game is embedded with objects, some of which respond to the movements of the players and interact with other objects in accordance with rules of the video games.


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