The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 15, 2013

Filed:

Jun. 12, 2009
Applicants:

Tetsuya Sasaki, Kyoto, JP;

Yosuke Hatayama, Kyoto, JP;

Daisuke Nakamura, Kyoto, JP;

Yoshitaka Shirota, Kyoto, JP;

Masaru Mitsuyoshi, Kyoto, JP;

Yutaka Takehisa, Kyoto, JP;

Katsuya Eguchi, Kyoto, JP;

Inventors:

Tetsuya Sasaki, Kyoto, JP;

Yosuke Hatayama, Kyoto, JP;

Daisuke Nakamura, Kyoto, JP;

Yoshitaka Shirota, Kyoto, JP;

Masaru Mitsuyoshi, Kyoto, JP;

Yutaka Takehisa, Kyoto, JP;

Katsuya Eguchi, Kyoto, JP;

Assignee:

Nintendo Co., Ltd., Kyoto, JP;

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/12 (2006.01); G06F 15/16 (2006.01);
U.S. Cl.
CPC ...
Abstract

A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquiries whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players. In a case that an additional opponent is to be added to the multiplayer game session, one of the participants transmits identifying information to introduce the communicating opponents to each other. The game apparatuses introduced to each other make a communication over the network, and add the identifying information of the opponents to the friend list, if necessary.


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