The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 01, 2013

Filed:

Apr. 10, 2009
Applicants:

Travis Steiner, Issaquah, WA (US);

Eric Housden, Kirkland, WA (US);

Robbie Klapka, Redmond, WA (US);

Tom Sternberg, Clyde Hill, WA (US);

Brandon Whitley, Redmond, WA (US);

Inventors:

Travis Steiner, Issaquah, WA (US);

Eric Housden, Kirkland, WA (US);

Robbie Klapka, Redmond, WA (US);

Tom Sternberg, Clyde Hill, WA (US);

Brandon Whitley, Redmond, WA (US);

Assignee:
Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01);
U.S. Cl.
CPC ...
Abstract

A method for controlling an artificial-intelligence (AI) character includes entering a command mode which enables control of the AI character, and occurs while substantially maintaining an existing display of the game, thereby preserving the immersive experience of the video game for the player. A plurality of locations are sequentially specified within a virtual space of the game, the plurality of locations defining a path for the AI character. The AI character is moved along the path to the plurality of locations in the order they were specified. The plurality of locations may be specified by maneuvering a reticle, and selecting each of the locations. A node can be displayed in the existing display of the game at each of the plurality of locations. A series of lines connecting the nodes can also be displayed in the existing display of the game.


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