The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 28, 2012

Filed:

May. 01, 2009
Applicants:

Kevin Geisner, Seattle, WA (US);

Relja Markovic, Seattle, WA (US);

Stephen Gilchrist Latta, Seattle, WA (US);

Gregory Nelson Snook, Sammamish, WA (US);

Kudo Tsunoda, Seattle, WA (US);

Darren Alexander Bennett, Sammamish, WA (US);

Inventors:

Kevin Geisner, Seattle, WA (US);

Relja Markovic, Seattle, WA (US);

Stephen Gilchrist Latta, Seattle, WA (US);

Gregory Nelson Snook, Sammamish, WA (US);

Kudo Tsunoda, Seattle, WA (US);

Darren Alexander Bennett, Sammamish, WA (US);

Assignee:

Microsoft Corporation, Redmond, WA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 13/00 (2011.01);
U.S. Cl.
CPC ...
Abstract

It may be desirable to apply corrective data to aspects of captured image or the user-performed gesture for display of a visual representation that corresponds to the corrective data. The captured motion may be any motion in the physical space that is captured by the capture device, such as a camera. Aspects of a skeletal or mesh model of a person, that is generated based on the image data captured by the capture device, may be modified prior to animation. The modification may be made to the model generated from image data that represents a target or a target's motion, including user gestures, in the physical space. For example, certain joints of a skeletal model may be readjusted or realigned. A model of a target may be modified by applying differential correction, magnetism principles, binary snapping, confining virtual movement to defined spaces, or the like.


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