The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Mar. 20, 2012

Filed:

Dec. 10, 2008
Applicants:

Miles Mark Cohen, Seattle, WA (US);

Anthony John Rolls Hodsdon, Seattle, WA (US);

Louri Vladimirovitch Tarassov, Bellevue, WA (US);

Niklas Erik Borson, Langley, WA (US);

Mark Andrew Lawrence, Bainbridge Island, WA (US);

Mikhail Mikhailovich Lyapunov, Woodinville, WA (US);

Benjamin C. Constable, Redmond, WA (US);

Christopher Nathaniel Raubacher, Redmond, WA (US);

Inventors:

Miles Mark Cohen, Seattle, WA (US);

Anthony John Rolls Hodsdon, Seattle, WA (US);

Louri Vladimirovitch Tarassov, Bellevue, WA (US);

Niklas Erik Borson, Langley, WA (US);

Mark Andrew Lawrence, Bainbridge Island, WA (US);

Mikhail Mikhailovich Lyapunov, Woodinville, WA (US);

Benjamin C. Constable, Redmond, WA (US);

Christopher Nathaniel Raubacher, Redmond, WA (US);

Assignee:

Microsoft Corp., Redmond, WA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 11/20 (2006.01); G06T 11/00 (2006.01); G09G 5/00 (2006.01); G06K 9/00 (2006.01); G06K 9/36 (2006.01); H04N 1/40 (2006.01); G03F 3/08 (2006.01);
U.S. Cl.
CPC ...
Abstract

A system, a method and computer-readable media for rendering text with a graphics processing unit (GPU). The system, method, and media includes a GPU that may be configured to receive a plurality of compressed glyph bitmap and create a plurality of glyph textures from the bitmap. The GPU may be further configured to pack a plurality of rows of data from a glyph bitmap into a single row of a glyph texture. The GPU may be also be configured to merge the plurality of glyph textures into a merged texture to identify overlapping rows of color. Additionally, the GPU maybe configured to filter the merged texture to create a grayscale texture containing a plurality of merged glyphs and rendering the grayscale texture to display the plurality of merged glyphs.


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