The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.
The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.
Patent No.:
Date of Patent:
Jan. 31, 2012
Filed:
Apr. 03, 2006
Fergus A. Leen, Wimbledon Park, GB;
Sam B. Lawrence, London, GB;
David G. Mcnally, Wimbledon, GB;
Clive Hetherington, Huddersfield, GB;
David M. Mcdowell, London, GB;
Kevin R. O'neal, London, GB;
Fergus A. Leen, Wimbledon Park, GB;
Sam B. Lawrence, London, GB;
David G. McNally, Wimbledon, GB;
Clive Hetherington, Huddersfield, GB;
David M. McDowell, London, GB;
Kevin R. O'Neal, London, GB;
Cantor Index Limited, London, GB;
Abstract
A system and methods are provided in which a certain level of the chance aspect of a game or other application is removed and a certain level of a skill aspect is added. This may be accomplished by using an indicator to establish a predetermined number of move numbers for one or more players in the game. For example, the indicator may be used to determine a first group of move numbers for a first player and a second group of move numbers for a second player. The players use the pre-established move numbers to advance according to the rules of the game. Depending on the particular embodiment, the move numbers within a group may be sequenced or non-sequenced. Move numbers may be replaced at each player's turn or when all or a subset of the move numbers of a group are used. Move numbers may be established by any type of indicator such as dice, dominos, or a random number generator. In some embodiments, move numbers may be traded in. Move numbers may or may not be visible at predetermined times to one or more players.