The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 02, 2011

Filed:

Sep. 30, 2004
Applicants:

Brian Lloyd Schmidt, Bellevue, WA (US);

Christopher M. Pirich, Seattle, WA (US);

Derek H. Smith, Snohomish, WA (US);

Gregory A. Martinez, Seattle, WA (US);

Jon Marcus Randall Whitten, Sammamish, WA (US);

Joshua G. Poley, Redmond, WA (US);

Maciej Maciesowicz, Duvall, WA (US);

Michael Cory Maston, Sammamish, WA (US);

Inventors:

Brian Lloyd Schmidt, Bellevue, WA (US);

Christopher M. Pirich, Seattle, WA (US);

Derek H. Smith, Snohomish, WA (US);

Gregory A. Martinez, Seattle, WA (US);

Jon Marcus Randall Whitten, Sammamish, WA (US);

Joshua G. Poley, Redmond, WA (US);

Maciej Maciesowicz, Duvall, WA (US);

Michael Cory Maston, Sammamish, WA (US);

Assignee:

Microsoft Corporation, Redmond, WA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06F 15/173 (2006.01);
U.S. Cl.
CPC ...
Abstract

Communication between a game console having a communication port and a portable device is facilitated by determining that a portable device has been directly connected to the communication port, determining the protocol associated with the portable device, and communicating with the portable device using a driver associated with the determined protocol. An ancillary application may handle the communication between the game console and the portable device while a game or entertainment application executes concurrently on the game console. The game application may execute in a reserved predetermined amount of hardware resources of the game console while the ancillary application may execute concurrently using the remaining hardware resources.


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