The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 08, 2009

Filed:

Dec. 20, 2004
Applicants:

Duncan A. Riach, East Sussex, GB;

John M. Danskin, Cranston, RI (US);

Jonah M. Alben, San Jose, CA (US);

Michael A. Ogrinc, San Francisco, CA (US);

Anthony Michael Tamasi, San Jose, CA (US);

Inventors:

Duncan A. Riach, East Sussex, GB;

John M. Danskin, Cranston, RI (US);

Jonah M. Alben, San Jose, CA (US);

Michael A. Ogrinc, San Francisco, CA (US);

Anthony Michael Tamasi, San Jose, CA (US);

Assignee:

NVIDIA Corporation, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06F 15/16 (2006.01); G06F 9/46 (2006.01); G09G 5/399 (2006.01);
U.S. Cl.
CPC ...
Abstract

In a graphics processor, a rendering object and a post-processing object share access to a host processor with a programmable execution core. The rendering object generates fragment data for an image from geometry data. The post-processing object operates to generate a frame of pixel data from the fragment data and to store the pixel data in a frame buffer. In parallel with operations of the host processor, a scanout engine reads pixel data for a previously generated frame and supplies the pixel data to a display device. The scanout engine periodically triggers the host processor to operate the post-processing object to generate the next frame. Timing between the scanout engine and the post-processing object can be controlled such that the next frame to be displayed is ready in a frame buffer when the scanout engine finishes reading a current frame.


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