The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 07, 2009

Filed:

Jul. 31, 2008
Applicants:

Dimitri Kanevsky, Ossining, NY (US);

Bhuvana Ramabhadran, Mount Kisco, NY (US);

Roberto Sicconi, Ridgefield, CT (US);

Mahesh Viswanathan, Yorktown Heights, NY (US);

Inventors:

Dimitri Kanevsky, Ossining, NY (US);

Bhuvana Ramabhadran, Mount Kisco, NY (US);

Roberto Sicconi, Ridgefield, CT (US);

Mahesh Viswanathan, Yorktown Heights, NY (US);

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
G09G 5/00 (2006.01); G06Q 30/00 (2006.01); G06F 3/00 (2006.01);
U.S. Cl.
CPC ...
Abstract

A method of collaborative interactions with billboards includes receiving a request, by a billboard network manager, from an advertisement company to display synchronized interactive advertisements and video games on billboards in an area, inviting users in the area to participate in the advertisements and video games through the billboards and mobile devices of the users via a network, checking registration of the users to participate in the collaborative interactions with billboards, and checking a volume of the users in the area for appropriate synchronized advertisements and video games. If the volume of users is appropriate for synchronized advertisements and video games, then the billboard network manager displays the synchronized advertisements and video games, and continues to track the volume of the users in the area. If the volume of users is not appropriate for synchronized advertisements and video games, then the billboard network management reconfigures synchronized billboard content for more appropriate advertisements and video games by one of randomly changing a content, and propagating and extending through synchronized billboards a particular content of some billboard section that brought more interest from the users.


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