The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
May. 29, 2007

Filed:

May. 13, 2003
Applicants:

Craig E. Kinzer, Issaquah, WA (US);

David Long, Issaquah, WA (US);

William Kuper, Seattle, WA (US);

Trevor Steinthal, Seattle, WA (US);

Mathew J. Griesse, Seattle, WA (US);

John Hendricks, Seattle, WA (US);

William J. Patterson, Carnation, WA (US);

Michael J. Ausich, Seattle, WA (US);

Inventors:

Craig E. Kinzer, Issaquah, WA (US);

David Long, Issaquah, WA (US);

William Kuper, Seattle, WA (US);

Trevor Steinthal, Seattle, WA (US);

Mathew J. Griesse, Seattle, WA (US);

John Hendricks, Seattle, WA (US);

William J. Patterson, Carnation, WA (US);

Michael J. Ausich, Seattle, WA (US);

Assignee:

Screenlife LLC, Seattle, WA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01); H04N 5/91 (2006.01);
U.S. Cl.
CPC ...
Abstract

A media game that employs a method for randomly shuffling through a large set of video and/or audio clips stored on readable media using a media player, such as a DVD player, is disclosed. In addition to the readable media, the game also includes a game board, moveable play pieces, trivia question cards, random name cards, a numbered die, and a challenge die. The game board can be converted from long play to short play by lifting the endmost sections of the game board and placing them next to each other on top of intermediate sections of the game board. A path circumnavigates the game board and appears to be continuous in both long and short play modes. The begin and end regions reside at least partially on the endmost sections and appear as unbroken shapes when configured for both long and short play.


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