The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 09, 2007

Filed:

Jun. 27, 2002
Applicants:

Joseph S. Beda, Seattle, WA (US);

Gregory D. Swedberg, Bellevue, WA (US);

Oreste Dorin Ungureanu, Duvall, WA (US);

Kevin T. Gallo, Woodinville, WA (US);

Paul C. David, Kirkland, WA (US);

Matthew W. Calkins, Seattle, WA (US);

Inventors:

Joseph S. Beda, Seattle, WA (US);

Gregory D. Swedberg, Bellevue, WA (US);

Oreste Dorin Ungureanu, Duvall, WA (US);

Kevin T. Gallo, Woodinville, WA (US);

Paul C. David, Kirkland, WA (US);

Matthew W. Calkins, Seattle, WA (US);

Assignee:

Microsoft Corporation, Redmond, WA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06T 13/00 (2006.01);
U.S. Cl.
CPC ...
Abstract

A multiple-level graphics processing system and method (e.g., of an operating system) for providing improved graphics output including, for example, smooth animation. One such multiple-level graphics processing system comprises two components, including a tick-on-demand or slow-tick high-level component, and a fast-tick (e.g., at the graphics hardware frame refresh rate) low-level component. In general, the high-level, less frequent component performs computationally intensive aspects of updating animation parameters and traversing scene data structures, in order to pass simplified data structures to the low-level component. The low-level component operates at a higher frequency, such as the frame refresh rate of the graphics subsystem, to process the data structures into constant output data for the graphics subsystem. The low-level processing includes interpolating any parameter intervals as necessary to obtain instantaneous values to render the scene for each frame of animation.


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