The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Feb. 14, 2006

Filed:

Jul. 19, 1999
Applicants:

Arthur Zwern, San Jose, CA (US);

Roman Waupotitsch, Los Gatos, CA (US);

Sandor Fejes, San Jose, CA (US);

Jinlong Chen, Santa Clara, CA (US);

Francesco Callari, Fremont, CA (US);

Oleg Mishin, Foster City, CA (US);

Anrong Peng, Santa Clara, CA (US);

Esfandiar Bandari, Mountain View, CA (US);

Inventors:

Arthur Zwern, San Jose, CA (US);

Roman Waupotitsch, Los Gatos, CA (US);

Sandor Fejes, San Jose, CA (US);

Jinlong Chen, Santa Clara, CA (US);

Francesco Callari, Fremont, CA (US);

Oleg Mishin, Foster City, CA (US);

Anrong Peng, Santa Clara, CA (US);

Esfandiar Bandari, Mountain View, CA (US);

Assignee:

Geometrix, Inc., San Jose, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 17/00 (2006.01);
U.S. Cl.
CPC ...
Abstract

A 3D modeling system for automatically generating fully-textured 3D models of objects from a sequence of images taken around the objects is disclosed. There are several processes developed to facilitate the operation of the 3D modeling system by an ordinary skilled person. One of the processes is the automatic calibration of a camera using only a portion of a calibration disc to essentially provide a larger effective field of view of the camera. Another process is a space carving process that subdivides volumetric cells recursively to fit to a 3D object using a tree structure that encodes the entire process. Still another process is a 3D mesh model generation process that begins with the tree structure and generates self-constraint and interconnected triangles, in a sense that all triangles intersect with each other either not at all or at common boundary faces, to represent the shape of the 3D object. Yet still another process is a textured patch process that provides a useful mechanism for a user to edit and modify a fully-textured 3D model in a desired manner by the user.


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