The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 17, 2006

Filed:

Apr. 18, 2002
Applicants:

Eric W. Burger, Amherst, NH (US);

Matthew D. Womer, West Somerville, MA (US);

Bradley James Mcniff, Auburn, NH (US);

Inventors:

Eric W. Burger, Amherst, NH (US);

Matthew D. Womer, West Somerville, MA (US);

Bradley James McNiff, Auburn, NH (US);

Assignee:

Snowshore Networks, Inc., Chelmsford, MA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06F 12/00 (2006.01);
U.S. Cl.
CPC ...
Abstract

A system and method for reducing data transfer latency and network-induced jitter in computer networks that can handle the transfer of large object data types such as multimedia objects without requiring a large local object store. The system includes a cache memory system coupled between a data consumer and a data provider. The cache memory system includes a jitter buffer and a local object store, each of which is configured to store at least a portion of a requested data object. The cache memory system satisfies the low-latency and low-jitter data feed requirements of the data consumer by delivering initial bytes of the requested data object from the local object store to the data consumer while pre-fetching remaining object data bytes from the data provider using the jitter buffer. The cache memory system then, at least at some times, fetches additional remaining object data bytes from the data provider using the jitter buffer and delivers the additional remaining object data bytes to the data consumer. The system can be used to retrieve, store, and deliver both real-time and non-real-time multimedia objects.


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