The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 03, 2006

Filed:

Jan. 13, 2003
Applicants:

Pingping Shao, Sunnyvale, CA (US);

Jianbo Zhang, Sunnyvale, CA (US);

Guofang Jiao, Sunnyvale, CA (US);

Chun Yu, Sunnyvale, CA (US);

Linglan Zhang, Sunnyvale, CA (US);

Jinshan Zheng, Shanghai, CN;

Inventors:

Pingping Shao, Sunnyvale, CA (US);

Jianbo Zhang, Sunnyvale, CA (US);

Guofang Jiao, Sunnyvale, CA (US);

Chun Yu, Sunnyvale, CA (US);

Linglan Zhang, Sunnyvale, CA (US);

Jinshan Zheng, Shanghai, CN;

Assignee:

XGI Technology Inc., Hsinchu, TW;

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06T 15/40 (2006.01);
U.S. Cl.
CPC ...
Abstract

A method and system for clearing depth and color buffers in a real time graphics rendering system. The method and system are able to improve both depth and color buffer clearing. The method and system may utilize a frame flag, a depth clearing module, and a fast color and frame flag clearing module. The system assigns a frame flag to each pixel, which is used to determine whether the current Z value for the pixel is valid. The frame flag may be attached to Z value in the depth buffer. Instead of filling entire depth and color buffers with background values, the system only fills the holes that were not drawn in the previous frame. The fast color and frame flag clearing module traverses a rectangular area, tile by tile, where a tile is a block of pixels, to determine whether each pixel is background by checking the frame flags that are read from the depth buffer. If at least one pixel of a tile is background, the module updates those pixels' color with background color by sending requests to memory interface.


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