The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.
The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.
Patent No.:
Date of Patent:
Apr. 08, 1997
Filed:
Apr. 25, 1995
Takushi Fujita, Kawasaki, JP;
Mitsuaki Fukuda, Kawasaki, JP;
Chikako Matsumoto, Kawasaki, JP;
Masaaki Oota, Kawasaki, JP;
Hitoshi Matsumoto, Kawasaki, JP;
Shuro Shindo, Inagi, JP;
Waku Ooe, Inagi, JP;
Yuichi Nagai, Inagi, JP;
Fujitsu Limited, Kawasaki, JP;
Abstract
In a 3-dimensional animation generating apparatus which uses a computer, the user generates a number of static images having parent-child relationships and which serve as key frames in the sequence from the start to the end of the animation, a number of animation frames specified by the user being automatically inserted between the key frames by means of interpolation. In this 3-dimensional animation generating apparatus, the times of each of the key frames as specified by the user are stored, the parent object coordinates and child object coordinates generated by the user are stored in a world coordinate system, along with parent-child relationship in each of the key frames. When the 3-dimensional animation generating apparatus generates interpolated frames, the parent-child relationship in neighboring key frames in the time sequence is interpolated to first generate the parent-child relationship existing in the interpolated frame, after which the parent object coordinates in the interpolated frame are calculated in the world coordinate system by interpolating the parent object coordinates in each of the neighboring key frames. The coordinates of a child object in an interpolated frame are determined from the parent-child relationship within the interpolated frame and the parent object coordinates in the interpolated frame. The animation is thus generated from the interpolated frame parent object coordinates, the interpolated frame child object coordinates, and the parent-child relationship.