The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 06, 2026

Filed:

Sep. 06, 2024
Applicant:

Roblox Corporation, San Mateo, CA (US);

Inventors:

Maneesh Agrawala, San Mateo, CA (US);

Tinghui Zhou, San Mateo, CA (US);

Timothy Paul Omernick, San Diego, CA (US);

Alexander B. Weiss, Pleasanton, CA (US);

Kangle Deng, San Mateo, CA (US);

Benjamin Akrish, San Mateo, CA (US);

Victor B. Zordan, Riverside, CA (US);

Assignee:

Roblox Corporation, San Mateo, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/04 (2011.01); G06T 15/20 (2011.01); G06T 17/20 (2006.01);
U.S. Cl.
CPC ...
G06T 15/04 (2013.01); G06T 15/20 (2013.01); G06T 17/20 (2013.01);
Abstract

Various implementations relate to methods, systems, and computer-readable media to generate view consistent textures for three-dimensional (3D) objects. In some implementations, a method includes generating a plurality of depth maps based on a 3D mesh of a 3D object, wherein each of the plurality of depth maps is associated with a respective view of the 3D object. The method further includes receiving a description of a texture and generating two or more views of a texture map for the 3D object with a generative machine-learning (genML) model. The plurality of depth maps and a text prompt based on the description are provided as input to the genML model. Each view of the texture map at least partially covers the 3D mesh. The method further includes combining the two or more views of the texture map based on the 3D mesh to obtain the texture map for the 3D object.


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