The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 06, 2026

Filed:

May. 21, 2024
Applicant:

Sony Interactive Entertainment Llc, San Mateo, CA (US);

Inventor:

Warren Benedetto, San Mateo, CA (US);

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/00 (2014.01); A63F 13/30 (2014.01); A63F 13/355 (2014.01); A63F 13/47 (2014.01); A63F 13/49 (2014.01); A63F 13/493 (2014.01); A63F 13/497 (2014.01); A63F 13/63 (2014.01); A63F 13/86 (2014.01); G06F 16/74 (2019.01); H04N 21/274 (2011.01); H04N 21/472 (2011.01); H04N 21/478 (2011.01);
U.S. Cl.
CPC ...
A63F 13/86 (2014.09); A63F 13/30 (2014.09); A63F 13/355 (2014.09); A63F 13/47 (2014.09); A63F 13/49 (2014.09); A63F 13/493 (2014.09); A63F 13/497 (2014.09); A63F 13/63 (2014.09); G06F 16/74 (2019.01); H04N 21/274 (2013.01); H04N 21/47217 (2013.01); H04N 21/4781 (2013.01);
Abstract

A method for gaming, including receiving from a client device of a user selection of a video recording of game play of a player for a gaming application, and streaming the video recording to the client device. The video recording is associated with a snapshot captured at a first point in the recorded game play. Selection of a jump point in the recorded game play is received from the client device. An instance of the gaming application is initiated based on the snapshot to initiate a jump game play. Input commands used to direct the game play and associated with the snapshot are accessed. Image frames are generated based on the input commands for rendering at the client device, the image frames replaying the game play to the jump point. Input commands from the client device are handled beginning from the jump point for the jump game play.


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