The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 29, 2026

Filed:

Jan. 11, 2024
Applicant:

International Business Machines Corporation, Armonk, NY (US);

Inventors:

Carolina Garcia Delgado, Zapopan, MX;

Randy A. Rendahl, Raleigh, NC (US);

Sarbajit K. Rakshit, Kolkata, IN;

Tushar Agrawal, West Fargo, ND (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06T 19/20 (2011.01); G06T 7/70 (2017.01); G06T 13/20 (2011.01); G06T 13/40 (2011.01); G06V 10/44 (2022.01); G06V 40/16 (2022.01); G06V 40/20 (2022.01);
U.S. Cl.
CPC ...
G06T 19/20 (2013.01); G06T 7/70 (2017.01); G06T 13/205 (2013.01); G06T 13/40 (2013.01); G06V 10/44 (2022.01); G06V 40/174 (2022.01); G06V 40/20 (2022.01); G06T 2219/2004 (2013.01);
Abstract

In an approach to improve computer-based virtual world collaboration environments, embodiments of the present invention identifies, by a client computer, a structure of a virtual world collaboration room and the placement of participants in the virtual world collaboration room, and correlates, by an internet of things (IoT) sensor set, body language of an avatar to match a spoken context of the avatar. Further, embodiments select personalized virtual world collaboration room or a predetermined physical location to conduct a virtual world collaboration and utilize a generative adversarial network (GAN) to adapt the avatar to the personalized virtual world collaborative environment. Additionally, embodiments perform real-time adaptation, by the GAN, of participating avatars to generate and output a required body language for the participating avatars based on their location different personalized virtual world collaboration rooms.


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