The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jul. 28, 2026

Filed:

Sep. 09, 2024
Applicant:

Roblox Corporation, San Mateo, CA (US);

Inventors:

David B. Baszucki, Portola Valley, CA (US);

Garima Sinha, San Francisco, CA (US);

Claus Christopher Moberg, Redwood City, CA (US);

Raj Bhatia, San Mateo, CA (US);

Kiran Bhat, San Francisco, CA (US);

Assignee:

Roblox Corporation, San Mateo, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 13/40 (2011.01); G06F 3/01 (2006.01); G06Q 30/0601 (2023.01); G06T 7/73 (2017.01); G06T 13/20 (2011.01); G06T 15/20 (2011.01); G06T 19/00 (2011.01); G06V 40/16 (2022.01);
U.S. Cl.
CPC ...
G06T 13/40 (2013.01); G06F 3/012 (2013.01); G06Q 30/0643 (2013.01); G06T 7/73 (2017.01); G06T 13/205 (2013.01); G06T 15/20 (2013.01); G06T 19/006 (2013.01); G06V 40/171 (2022.01); G06T 2207/10016 (2013.01); G06T 2207/30201 (2013.01); G06T 2215/16 (2013.01); G06T 2219/024 (2013.01);
Abstract

Various implementations relate to methods, systems and computer readable media to provide cross-device communication with adaptive avatar interaction. According to one aspect, a computer-implemented method includes receiving communication inputs from a first device, determining facial landmarks and head orientation of the first user, and generating an animated 3D avatar based on the inputs. A virtual camera position is adjusted according to the head orientation. The computer-implemented method further receives additional communication inputs from a second device with enhanced features, modifies the avatar accordingly, and provides the enhanced animation to the second device. Various implementations allow for different viewing modes, including picture-in-picture (PIP), side-by-side, and cinematic views, to adapt the experience across multiple devices such as virtual reality (VR) headsets, augmented reality (AR) devices, mobile phones, and desktop computers.


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