The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 09, 2026

Filed:

Mar. 21, 2023
Applicant:

Meta Platforms Technologies, Llc, Menlo Park, CA (US);

Inventors:

Zhang Jia, San Jose, CA (US);

Ajit Ninan, San Jose, CA (US);

Tsz Tai Chan, Hong Kong, CN;

Minchen Wei, Hong Kong, CN;

Assignee:

Meta Platforms Technologies, LLC, Menlo Park, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 17/00 (2006.01); G06F 3/01 (2006.01); G06T 7/62 (2017.01); G06T 7/70 (2017.01); G06V 10/60 (2022.01);
U.S. Cl.
CPC ...
G06T 17/00 (2013.01); G06F 3/013 (2013.01); G06T 7/62 (2017.01); G06T 7/70 (2017.01); G06V 10/60 (2022.01); G06V 2201/07 (2022.01);
Abstract

Information relating to gaze direction is used, e.g., with other information, to perform tone mapping, brightness adaptation, and/or sparkle generation/management for virtual or augmented reality displays. For example, speed of light adaptation may be increased as a user's gaze moves from a darker scene to a brighter scene and decreased in opposite direction to match human perception dynamics in real world. Sparkles from smaller objects may be adjusted depending on an object size, a brightness of the object's background, and/or the object's location relative to the user's gaze—that is, whether the object in the user's focus or in a periphery. Specularity of the objects may be obtained from a specularity map (e.g., metadata associated with each object) or from image processing a scene. Local sparkles may be shimmered as the user's head rotates deterministically or randomly to provide a sense of real-life glistening.


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