The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Mar. 24, 2026

Filed:

Nov. 30, 2023
Applicant:

Nvidia Corporation, Santa Clara, CA (US);

Inventors:

Christopher B. Choy, Los Angeles, CA (US);

Or Litany, Sunnyvale, CA (US);

Charles Loop, Redmond, WA (US);

Yuke Zhu, Austin, TX (US);

Animashree Anandkumar, Pasadena, CA (US);

Wei Dong, Pittsburgh, PA (US);

Assignee:

NVIDIA Corporation, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/20 (2011.01); G06T 1/20 (2006.01); G06T 5/50 (2006.01); G06T 5/70 (2024.01); G06T 7/579 (2017.01); G06T 7/90 (2017.01); G06T 19/20 (2011.01);
U.S. Cl.
CPC ...
G06T 15/20 (2013.01); G06T 1/20 (2013.01); G06T 5/50 (2013.01); G06T 5/70 (2024.01); G06T 7/579 (2017.01); G06T 7/90 (2017.01); G06T 19/20 (2013.01); G06T 2207/10028 (2013.01); G06T 2207/20081 (2013.01); G06T 2207/20084 (2013.01); G06T 2210/04 (2013.01); G06T 2210/21 (2013.01); G06T 2219/2012 (2013.01);
Abstract

A technique for reconstructing a three-dimensional scene from monocular video adaptively allocates an explicit sparse-dense voxel grid with dense voxel blocks around surfaces in the scene and sparse voxel blocks further from the surfaces. In contrast to conventional systems, the two-level voxel grid can be efficiently queried and sampled. In an embodiment, the scene surface geometry is represented as a signed distance field (SDF). Representation of the scene surface geometry can be extended to multi-modal data such as semantic labels and color. Because properties stored in the sparse-dense voxel grid structure are differentiable, the scene surface geometry can be optimized via differentiable volume rendering.


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