The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Feb. 24, 2026

Filed:

Jul. 22, 2022
Applicant:

Sony Interactive Entertainment Llc, San Mateo, CA (US);

Inventors:

Charles Mccoy, San Diego, CA (US);

True Xiong, San Diego, CA (US);

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/63 (2014.01); A63F 13/533 (2014.01); A63F 13/54 (2014.01); G06F 3/16 (2006.01); G10H 1/00 (2006.01);
U.S. Cl.
CPC ...
A63F 13/63 (2014.09); A63F 13/533 (2014.09); A63F 13/54 (2014.09); G06F 3/16 (2013.01); G10H 1/0025 (2013.01); A63F 2300/308 (2013.01); A63F 2300/6018 (2013.01); A63F 2300/6081 (2013.01); G10H 2210/111 (2013.01); G10H 2220/091 (2013.01); G10H 2220/135 (2013.01); G10H 2220/211 (2013.01); G10H 2220/455 (2013.01);
Abstract

System, process and device configurations are provided for customized generation of gaming music. A method includes detecting at least one user interaction with a gaming system directed to generated music, and updating a parameter for music generation based on the at least one user interaction. The method also includes generating gaming music based on the parameter and a game state dynamically. Musical interactions with the gaming system may be collected during gameplay to train and retrain a dynamic music generator. Retraining may be performed for dynamic music generation interfering with output of sound effects of the electronic game. Inputs may be provided by sensors of the gaming system to detect interactions and control of dynamic music during gameplay. Inputs may include detecting presence of viewers and user environment to modify at least one output characteristic of dynamically generated music.


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