The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Dec. 30, 2025

Filed:

Mar. 22, 2024
Applicant:

Niantic, Inc., San Francisco, CA (US);

Inventors:

Mingliang Wei, San Jose, CA (US);

Maoyang Li, Kirkland, WA (US);

Michael Chang, Belmont, WA (US);

Laura Tang, Seattle, WA (US);

Assignee:

Niantic, Inc., San Francisco, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
H04L 67/55 (2022.01); H04L 67/1008 (2022.01); H04L 67/131 (2022.01);
U.S. Cl.
CPC ...
H04L 67/55 (2022.05); H04L 67/1008 (2013.01); H04L 67/131 (2022.05);
Abstract

A push gateway brokers messages between backend services and client devices connected to the gateway. The gateway includes a plurality of messaging frontend servers, a messaging database, and a plurality of topic servers. The messaging frontend servers manage the socket connections connecting the client devices to the push gateway. The messaging database is a key-value database that subscribes messaging frontend servers to topics. The topic servers receive publish requests from the backend servers to identify subscribed messaging frontend servers in the messaging database to push messages out to. The frontend messaging servers subsequently push out the message to the client devices subscribed to the topic. The gateway can aggregate player counts from a plurality of geographical regions based on the socket connections hosted by the messaging frontend servers. With the player counts, the gateway can generate a player density map, e.g., for socket load balancing, or for a gameplay feature.


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