The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Dec. 09, 2025

Filed:

Nov. 12, 2021
Applicant:

Sony Interactive Entertainment Inc., Tokyo, JP;

Inventor:

Yoshinori Ohashi, Tokyo, JP;

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 13/40 (2011.01); A63F 13/52 (2014.01); A63F 13/53 (2014.01); A63F 13/65 (2014.01); G06F 3/01 (2006.01); G06T 7/70 (2017.01); G06T 15/20 (2011.01); G06T 15/40 (2011.01); G06T 15/50 (2011.01); G06T 17/20 (2006.01); G06T 19/00 (2011.01); G06V 40/10 (2022.01);
U.S. Cl.
CPC ...
A63F 13/53 (2014.09); A63F 13/52 (2014.09); A63F 13/65 (2014.09); G06F 3/011 (2013.01); G06T 7/70 (2017.01); G06T 15/20 (2013.01); G06T 15/40 (2013.01); G06T 15/50 (2013.01); G06T 17/20 (2013.01); G06V 40/10 (2022.01); G06T 2207/30201 (2013.01);
Abstract

An image generation apparatusaccording to the present disclosure includes a player recognition sectionconfigured to recognize a body of a player, a viewpoint acquisition sectionconfigured to acquire viewpoint information including a viewpoint position and a viewpoint direction, a mesh generation sectionconfigured to generate a mesh structure of the player that reflects a skeleton of the body of the player, on the basis of a result of the recognition, and an image generation sectionconfigured to generate an image by rendering the mesh structure of the player and a virtual object when viewed in the viewpoint direction from the viewpoint position in the viewpoint information, and superimposing the rendered virtual object on the rendered mesh structure of the player.


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