The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 25, 2025

Filed:

Sep. 14, 2023
Applicants:

Sony Group Corporation, Tokyo, JP;

Sony Corporation of America, New York, NY (US);

Inventors:

Danillo Graziosi, Flagstaff, AZ (US);

Ali Tabatabai, Cupertino, CA (US);

Assignees:

SONY GROUP CORPORATION, Tokyo, JP;

SONY CORPORATION OF AMERICA, New York, NY (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 17/20 (2006.01); G06T 15/04 (2011.01);
U.S. Cl.
CPC ...
G06T 17/20 (2013.01); G06T 15/04 (2013.01);
Abstract

A new high-level syntax element referred to as a basemesh patch data unit allows the transmission of syntax elements related to the basemesh component of a V3C bitstream. Previously, the V3C standard did not have any additional patches targeting the basemesh only. A basemesh patch data unit works with the previously disclosed sub-patch concept to provide syntax elements to be used with basemesh bitstream. The basemesh patch data unit allows mesh data and other types of data (e.g., point clouds) to be mixed together at the patch level and generate a richer representation of 3D objects. Furthermore, the basemesh patch data unit expands the concept of sub-meshes and patches by providing a flexible way to arrange the data in 3D (at the basemesh level) and in 2D (at the texture map level) allowing different configurations, instance, multiple attribute images and multiple basemeshes.


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