The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 11, 2025

Filed:

Mar. 28, 2023
Applicant:

Electronic Arts Inc., Redwood City, CA (US);

Inventors:

Yangming Wen, Newark, CA (US);

Yichi Zhang, Fremont, CA (US);

Harold Henry Chaput, Castro Valley, CA (US);

Assignee:

Electronic Arts Inc., Redwood City, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/573 (2014.01); A63F 13/67 (2014.01); G06T 7/20 (2017.01);
U.S. Cl.
CPC ...
A63F 13/573 (2014.09); G06T 7/20 (2013.01); A63F 13/67 (2014.09); G06T 2207/10016 (2013.01); G06T 2207/20081 (2013.01); G06T 2207/30241 (2013.01);
Abstract

A video game system and method analyze virtual contact between an avatar and a virtual object within a video game. The point of contact of the virtual contact on the virtual object and/or the intensity of contact of the virtual contact may then be used to determine a subsequent virtual action to be performed within the video game. The virtual action, with any virtual movement thereof, may be carried out in a realistic manner within the video game by determining a virtual trajectory of the motion. The virtual trajectory may be determined using a motion model. The motion model may provide the virtual trajectory of the virtual object based at least in part on one or more parameters of the virtual object, such as a weight parameter. The motion model may be trained using training video clips with realistic motion of virtual objects.


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