The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 28, 2025

Filed:

Jan. 29, 2024
Applicant:

Electronic Arts Inc., Redwood City, CA (US);

Inventors:

Han Liu, San Francisco, CA (US);

Mohsen Sardari, Redwood City, CA (US);

Harold Henry Chaput, Belmont, CA (US);

Navid Aghdaie, San Jose, CA (US);

Kazi Atif-Uz Zaman, Foster City, CA (US);

Assignee:

Electronic Arts Inc., Redwood City, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 17/05 (2011.01); A63F 13/52 (2014.01); A63F 13/80 (2014.01); G06T 19/00 (2011.01);
U.S. Cl.
CPC ...
G06T 17/05 (2013.01); A63F 13/52 (2014.09); A63F 13/80 (2014.09); G06T 19/006 (2013.01); A63F 2300/64 (2013.01); A63F 2300/66 (2013.01);
Abstract

Embodiments of the systems and methods described herein provide a terrain generation and population system that can determine terrain population rules for terrain population objects and features when placing objects and features in a three dimensional virtual space. As such, the terrain generation and population system can generate realistic terrain for use in game. The terrain generation and population system can receive an image, such as a satellite image, and utilize artificial intelligence to perform image segmentation at the pixel level to segment features and/or objects in the image. The game terrain system can automatically detect and apply feature and object masks based on the identified features and/or objects from the image segmentation. The game terrain system can place the features and/or objects in corresponding masks in the three dimensional space according to the application of terrain population rules.


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