The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.
The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.
Patent No.:
Date of Patent:
Oct. 28, 2025
Filed:
Apr. 17, 2020
Google Llc, Mountain View, CA (US);
Danhang Tang, San Francisco, CA (US);
Saurabh Singh, Mountain View, CA (US);
Cem Keskin, San Francisco, CA (US);
Phillip Andrew Chou, Bellevue, WA (US);
Christian Haene, Berkeley, CA (US);
Mingsong Dou, Cupertino, CA (US);
Sean Ryan Francesco Fanello, San Francisco, CA (US);
Jonathan Taylor, San Francisco, CA (US);
Andrea Tagliasacchi, Toronto, CA;
Philip Lindsley Davidson, Arlington, MA (US);
Yinda Zhang, Dale City, CA (US);
Onur Gonen Guleryuz, San Francisco, CA (US);
Shahram Izadi, Tiburon, CA (US);
Sofien Bouaziz, Los Gatos, CA (US);
GOOGLE LLC, Mountain View, CA (US);
Abstract
Systems and methods are directed to encoding and/or decoding of the textures/geometry of a three-dimensional volumetric representation. An encoding computing system can obtain voxel blocks from a three-dimensional volumetric representation of an object. The encoding computing system can encode voxel blocks with a machine-learned voxel encoding model to obtain encoded voxel blocks. The encoding computing system can decode the encoded voxel blocks with a machine-learned voxel decoding model to obtain reconstructed voxel blocks. The encoding computing system can generate a reconstructed mesh representation of the object based at least in part on the one or more reconstructed voxel blocks. The encoding computing system can encode textures associated with the voxel blocks according to an encoding scheme and based at least in part on the reconstructed mesh representation of the object to obtain encoded textures.